halftone sparkle effect

halftone sparkle effect applied to the studio's source frame — beforehalftone sparkle effect applied to the studio's source frame — afterSourceEffect

01/ ORIGIN

This one has no historical process behind it, and pretending otherwise would be dishonest. It combines two unrelated things: a rotated print screen, which is nineteenth-century technology, and specular glints, which come from lens filters and from how a camera renders a highlight it cannot hold. Print and sparkle are physically incompatible, since ink is matte. kott ships it as a studio effect built to match a specific look rather than to reproduce a process.

02/ SWEEP

CELL sweep

CELL 2: a fine screen, glints scattered across dense small dots
CELL 2pxCELL 2: a fine screen, glints scattered across dense small dots
CELL 8: the default, dots and their glints both clearly readable
CELL 8pxCELL 8: the default, dots and their glints both clearly readable
CELL 32: a coarse screen, a few large dots each catching light
CELL 32pxCELL 32: a coarse screen, a few large dots each catching light

03/ SPEC

This effect applies a rotated halftone screen and then adds specular glints on the dots that exceed a brightness threshold. CELL runs from 2 to 32 pixels with a default of 8 and sets the screen frequency, exactly as in a plain halftone. SPARK THR decides which dots are bright enough to glint, SPARK DENS how many of them do, and SPARK SIZE how far each glint reaches. ABERRATION offsets colour channels slightly at the glints, and TINT colours them. In kott it renders in natural colour so the glints carry hue.

CELL2 px to 32 px · default 8 px
ANGLE0 deg to 90 deg · default 0 deg
ABERRATION0 px to 10 px · default 3 px
TINT0 to 1 · default 0.6
CONTRAST0.2 to 3 · default 1.2
SPARK THR0 to 1 · default 0.62
SPARK DENS0 to 1 · default 0.4
SPARK SIZE0.2 to 1.5 · default 0.6

04/ FAQ

What is a halftone sparkle effect?
A halftone sparkle effect applies a rotated print screen and adds specular glints to the brightest dots, combining a printing texture with a lighting artifact that print cannot physically produce.
Is this based on a real printing process?
No. Ink is matte, so a real halftone cannot sparkle. It combines a nineteenth-century print screen with specular glints borrowed from lens filters, which is a deliberate impossibility.
How do I control how many dots sparkle?
SPARK THR sets how bright a dot must be to glint at all, and SPARK DENS sets what proportion of qualifying dots actually do. Lower the threshold for a busier result.